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Catch Media gets second among hot startups at Cannes

The seven hottest startups of MidemNet 2009  - Blog from Cannes

It’s the highlight of MidemNet Day Two! I’m contractually obliged to say this. It’s the Music Ally / MidemNet New Business Showcase, which spotlights seven of the hottest new music startups, and gets the audience to vote on which is most exciting.

Or, as I’m renaming it this week, it’s the ‘can six innovative music startups possibly prevail in an audience vote against a lightsaber-shaped gadget that lets you scratch Jimi Hendrix tunes?’ contest. You’ll see what I mean.

The startups are Catch Media, Passionato, SoundCloud, The Echo Nest, MPTrax, Instinctive, and a device created by an industrial design student at the Eindhoven University of Technology. That’s the lightsaber thing…

First up is Catch Media, and its Play Anywhere service. It’s a system they’ve been working on for some time promising “convenience for the consumer and profitability for the industry - monetizing consumption to drive acquisition”. I’m sure you’re nodding your head in agreement.

“Why after 13 years do 65 million households in the US not have an MP3 player, and why do only 4% of cellphone owners use their cellphone as a video or audio player?” asks CTO Boaz Ben-Yaacov. “We’re trying to create a convenient way for people to listen to digital music so it’s totally seamless.  ”They want to ditch all the acronyms - MP3, WMA, AAC etc - and just let people listen to music, he says. So Play Anywhere comprises technology, licensing, a clearing house structure and a business model, all in one.

How does it work? It’s a licence that, when Play Anywhere deems a piece of music to be in a consumer’s possession, they can supply it to them on whatever device they choose. “Mom might have bought an album on iTunes, Dad may have bought a CD… all of this metadata is put onto the system, so I know what these people have. It’s all metadata. And then we go to a licensed content distributor and distribute it to any device that is in that family - mom’s Sony Ericsson, dad’s BlackBerry or Junior’s LG phone.

They have some major label deals, and are hoping to have the full set by the end of next month. And Play Anywhere can also deliver music to car stereos and TV sets / home entertainment systems.  It’s launching in Q2 2009 with some major mobile operators in the US - “we need to see change in the music industry, and go from short-term solutions to long-term solutions that will last 10-15 years,” he says. So yes, in short, you buy music somewhere in some format, register it with Play Anywhere, and then they’ll deliver it to all of your devices.

How much do consumers pay for this, and how does Catch Media make money? It’ll be subscription-based - “On AT&T you would pay $5 to have all of your content show up on all your handsets,” he says, although that could be subsidised - for example by advertising.  Doesn’t the availability of DRM-free music downloads make this kind of service less necessary? Ben-Yaacov says not. “It still leaves the confusion of the different formats. If you buy a song on iTunes, you cannot play that song on your Sony Ericsson phone, because it doesn’t know how to play AAC files.  ”And that’s them. 

Now it’s Passionato, and CEO James Glicker. It’s a “site for people who love Classical and Jazz”. He says he developed it out of frustration from being a jazz and classical fan unsatisfied at existing digital stores. “We want CD-quality, we want better metadata… and we need to have deep catalogue. We like to find very obscure recordings by people who are undiscovered, or were discontinued by the labels 20 years ago.  ”Also he says it’s a clear business opportunity - there aren’t the same kind of publishing hassles, and the consumers are a.) well off, and b.) don’t tend to steal music.

Passionato has signed the four biggest classical labels - DG, Decca, EMI and Naxos. It’s also working on self-publishing deals - for example with the London Philharmonic. It was the first UK classical site to sell DRM-free tracks from the major labels, and also the first in the world to offer lossless tracks.  He says they have 2-3% of the classical market in the UK after four months. It also has blogs and forums, and composer pages. They’ve also just introduced a Passionato Player - it came out last month and is designed for classical fans, identifying 98% of classical albums and providing better metadata. That’s a software player, I mean - a RealPlayer type thing.

The team are drawn from companies like Disney, Britannia and Napster, and the company plans to expand internationally “shortly”, because most of its licences are global. “We’re not reinventing the wheel or looking for some strange new revenue source. We’re going to charge people for downloads, it’s a straightforward business, but it’s a business that hasn’t been met yet,” says Glicker.

Isn’t it expensive and labour-intensive building your own player and improving the metadata? And how will they compete with iTunes and Amazon, who are doing quite well selling classical, even though they don’t really push it or serve it that well.  Glicker says Passionato has been “frugal” in its spending, including the player. “I think that we only project to get maybe 10-20% of the world classical and jazz market, which would be a huge revenue source for us. We expect iTunes and Amazon to take the lion’s share of the market, especially the light users. But we’re going after the specialists.

Now to Eindhoven University, and the industrial design students, with their mustick device - the result of a one-week project on music interaction - allowing non-musicians to perform songs. On a lightsaber. (I’m saying lightsaber - they’re not using that word).  Guitar Hero and Rock Band are influences, but Mustick isn’t about competition or goals like those games - it’s about performance and enjoyment. You use it to manipulate playback of any song in real-time by moving, shaking or swinging the device.They show a video. It’s marvellous.“We believe this delivers instant music experiences. As soon as you get the device, you feel a direct link with the music. It’s as if you’re performing Jimi Hendrix’s song yourself,” says presenter Wouter Kersteman.

Is the aim to create a new version of the song, or to discover the movements that might make the song play as you’d expect to use it? And could this product actually be made commercially available?  “On the first question, there are different movements for each song, so you are creating your own version. The goal is to play with the dialogue, and it’s context-dependent. So you can picture this product as being the music player for an entire group [at a social gathering].  ”And commercial development? “This is really a conceptual product. Of course, we see it working as a standalone product in audio or hi-fi stores. But when we are playing around with the idea, this could definitely be a Wii accessory or an iPhone app.”  And that’s done.  I’ll YouTube the video later today.

Fourth up is SoundCloud, from Germany. CEO Alexander Ljung kicks off the presentation with a voice message from MC Hammer. Ace. SoundCloud is about making it easier for people to share music - but in the legal industry sense - labels, artists, producers and media who need to send large files to one another.  “We’re trying to help people send and receive music, and eventually remove that whole concept,” he says. “FTP, email, IM, whatever ways you have of getting your music across, you’re probably spending a bit too much time on it, and you’re sending it from desktop to desktop every time you need to do something. It’s not efficient.”So the model is everyone uploads their stuff to a central cloud, instead of sending it to each other. Users have a dashboard which lets them check what they’ve received, and share tracks with their contacts. And there’s a music player built in to play those songs, with the ability to leave comments on them.MC Hammer is using SoundCloud’s widget to post his new tracks online, and labels are using SoundCloud’s DropBox widget to allow bands to send them their music (for example, A&R submissions). So in short, it’s an online platform for sending, receiving and distributing music. 

What’s the competition - are they a digital distributor like The Orchard, or a B2B company? Who’s the big market - established labels or unsigned artists? “To be completely honest, we’re looking a bit at what happens,” says Ljung. “Everybody has the same problems. The whole platform is based on somebody being able to do it themselves - you don’t have to go via another company. You could be a big-selling artist or not, but the problem you’re trying to solve is the same.”  About 3,000 labels are using it at the moment, but he says SoundCloud is seeing what happens. And that’s a wrap for them.

Next up is The Echo Next, and CEO Jim Lucchese. They’ve built a “music intelligence” platform, and he’s talking about one of the applications making use of it: Promobot. The Echo Nest tracks blog posts and other online data - “there are thousands of writers out there on the web, but no way to sort them and find the ones who care about your sorts of music,” he says.  So PromoBot addresses that problem of finding music bloggers and connecting with them - it recommends to artists the writers who may be most interested in them. “We’re analysing every piece of text about music, everywhere on the Web, all the time,” he says.

So the idea is to tell artists the best place to promote their music on the Web, using The Echo Nest’s database of artist info, as well as detailed info about tracks, with a whole bunch of different metrics (tempo, etc). And then they have a huge database on music writers and what they like / write about. And then matches all this up, giving artists a report on who they should be pitching to.  It’s not just for indies, although that was the original idea - but they’re now working with a couple of major labels - Willie Nelson and Alison Krauss are testing it for their new releases. And Promobot is just one service powered by The Echo Nest’s APIs.  So PromoBot is what’s up for the award, rather than The Echo Nest per se (I think).

Question: where’s the money coming from, and could this be seen as a luxury for smaller artists? And has the database got all music out there, not just stuff you’re dealing with? On the money thing: “We charge for this. There are two categories of marketing we are going after. For an artist like me, we’re pricing a small premium above what you’d pay for The Indie Bible [a promotional directory book].”Above that, labels would pay “a couple of grand” for a subscription to the service. And the database is built from music everywhere on the Web, not just those who are working with PromoBot and The Echo Nest. And that’s them.

Sixth up is David Sherbow from MPTrax in the US. They’re launching “the world’s first user generated viral booking utility” - it’s launching today in fact. So it’s about getting a band’s gigging calendar into the hands of anyone who might want to book them - including private parties, venues and so on.  Anyone booking bands can log in, search using a variety of criteria, and listen to music / watch videos of likely bands. And artists upload their info and content, and what their requirements are for gigging.  It’s NOT a social network, though, they say. Artists can embed their MPTrax calendar anywhere they want - on their site, MySpace profile or booking agents. And they can even overlay a ‘Book Us’ button on a band’s YouTube videos, which sounds very clever.MPTrax takes a $10 fee for arranging gigs, paid by both sides ($5 each?), and they’ll handle the contracts and payments side of things if you want. But they take no cut of the actual performance fee. So yes - it’s a booking utility, not a social network. The calendar and Book Us buttons are completely portable and embeddable, and artists keep the performance fees. And they say they’re not a booking agency - but that booking agencies can use it.

Question: is the $10 really enough, will there be premium services above that? And is it just about venues? Sherbow says there’s a huge opportunity in house parties, frat parties and other private events. “It will ultimately encompass venues, because they can use this to see who’s playing in their area and doing well,” he says. And they can also use MPTrax to book bands at short notice for support slots if they need to.  So it’s as much about bands travelling across town to play house parties for $100. And Sherbow would love to see the likes of Aerosmith using the service. Quite. It looks very cool though.

Final startup is Instinctiv and CEO Justin Smithline. They’re offering personalisation technology to help consumers navigate their large libraries of music better - something that’s increasingly relevant in the age of unlimited music services, which can be frankly daunting in the depth of available songs.The product up for the award is Instinctiv Shuffle, which replaces random music shuffle on devices or players with a ’smart shuffle’, which “understands the mood you’re in based on the songs you listen to and skip”. It’s launched already on iPhone and iPod Touch, but before the App Store (i.e. for jailbroken iPhones).

He says that when people are listening to random shuffle, they skip a track approximately every two songs, but with Instinctiv Shuffle it’s every 31 songs. And that on people’s iPhones with this tech, 61% of the music they listened to was through the feature, while 8% was through random shuffle.  So yes, you basically start playing tracks in a shuffle, skip the ones you don’t want, and Instinctiv Shuffle figures out what mood you’re in, and serves up relevant tracks instead of a random shuffle. It’s about “creating mood maps of your personal library” says Smithline.

The tech is also being used for music recommendation, which he says increased sales in iTunes by 400% among people who used that - presumably it served up songs they might want to buy.  Smithline says he’s keen to talk to MP3 player makers, mobile operators and other device / services about including the technology.

Questions: what happens with the App Store now? “We are not in the official App Store… it is unclear whether you will ever see us in the App STore,” he says. “But I want to announce here that we’re launching our Android player next week.”

And that’s it. Now questions from the crowd. First up, how will SoundCloud make money? Ljung says it’s a freemium model - the basic version is free, but more features costs you money. And then there are subscription models from 9 to 59 Euros a month for professional users. 

One for Catch Media. How does a user, having bought a CD, import it into the Play Anywhere system? And if they have a huge collection of music, how can they easily import it? On the former, the retailer at the point of sale can alert them - Best Buy is a partner in some way to do this. So in theory, as soon as you walk out of a store having bought a CD, you could turn on your phone, connect to the server, and play it there and then.  And also the software can crawl a user’s PC collection and upload the metadata all at once. But what if they haven’t been acquired legally? “The crawling system doesn’t differentiate between ripped CDs or stolen CDs, but the licence we have from the major labels says we are allowed to redistribute content that may be stolen. We are not legalising the stolen content, but we are legalising access to the stolen content.” Interesting…

For Passionato - any possible partnerships with hardware firms? He says they haven’t done as much as they could have - they’re talking to people like Sonos to help the site’s users move their downloads across to their hi-fis. How about subscription services, or all-you-can-eat?  Glicker says no, “our user tends to be a collector, they like to collect the music themselves and own it”, but he say the subscription model does work well for classical - especially when there’s dozens or hundreds of versions of a particular work available. But it hasn’t caught on with consumers yet. “We’re ready to offer them, and we’re asking our customers if they’re interested, but right now they want to own them.”  He also says that another reason not to launch a subscription is that “labels want huge advances for subscription services, and for downloads they don’t”.

And that’s it for questions. Now the audience vote - we’ve all got remote control things with seven buttons on, to vote for our favourites. It’s closing, and the overall winner is…SoundCloud! With 25% of the vote. Followed by PlayAnywhere (18%) and MPTrax (17%). All seven are winners, of course, but congratulations to SoundCloud for being the winningest winner of the lot!

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Catch Media & The Carphone Warehouse Launch Groundbreaking Licensed Music Locker Service PDF Print E-mail

London, August 2, 2010—The Carphone Warehouse has partnered with Catch Media to launch “Music Anywhere”, a ground-breaking service that provides users access to their entire music library, wherever they are in the world.  Launching to August 3, 2010, Music Anywhere is the first service of its kind, backed by both artists and the music industry.

Using Catch Media’s award winning Play AnywhereTM technology, Music Anywhere “fingerprints” the user’s personal music library and then allows them to seamlessly stream those tracks to their computer, laptop or smartphone.

Working on iPhones, Blackberries and a range of Android handsets, the Music Anywhere App will automatically sync with the user’s home library and “smartcache” the most listened to songs on the device to give uninterrupted listening without the need for an internet connection.

With Music Anywhere users can organize and listen to their music and playlists, and rate their favourite songs. Catch Media’s agreements with major labels, indie rights aggregators and collecting societies across the world license more than six million different tracks to the service.

Users can download the Music Anywhere application by subscribing to the Carphone Warehouse Hub portal at www.my-hub.co.uk or in one of the retailer’s  800 plus UK stores.

Music Anywhere is bundled with the newly released Samsung Europa smartphone when purchased from The Carphone Warehouse, alternatively, Carphone Warehouse customers can subscribe to the service for an annual fee of just 29.99 on other supported smartphones.  Best Buy, the consumer electronics retailer in joint venture with The Carphone Warehouse, will be making an enhancement to its exciting and innovative rewards programme, My Best Buy, by launching the Music Anywhere service to its customers later in 2010.

Importantly for rights holders, Music Anywhere not only represents an exciting new revenue stream but also provides access to invaluable marketing data.  Catch Media’s Play AnywhereTM technology tracks song playback, and can provide this information to record labels allowing up to the minute data on how their artists are performing and importantly where without revealing any private user information.

These live analytics can be broken down allowing for unprecedented accuracy when planning new release campaigns, tours and in-store appearances, or measuring the success of  a TV or radio appearance.

Said Rob Wells, SVP Digital, Universal Music Group International “It’s in everyone’s interests to offer today’s digital consumers the widest possible choice of innovative, fully licensed music services. Our partnership with Catch Media and their deal with  The Carphone Warehouse’s “Music Anywhere” is the latest example, and we welcome their innovative and progressive outlook.

Yaacov Ben-Yaacov, Founder and CEO of Catch Media said “Catch Media is excited about the UK launch of Play AnywhereTM being with the Carphone Warehouse, a powerhouse in the connected device market.  We see music as the first step to consumers being able to securely and easily get their content wherever they are and whenever they want.”

To see the full press release click here.  Please visit Catch Media’s website at www.catchmedia.com for more information on the company, its technology and its effect on the digital media industry. 

 
P-Cure Announces FDA Approval for P-ART Software System PDF Print E-mail

 Or Yehuda, Israel—The reality of broadly accessible proton therapy, a minimally invasive treatment for cancer with substantially less treatment related side effects, has come a step closer. P‐CURE, a medical device company developing advanced solutions for proton and other radiation therapies, has received Federal Drug Administration (FDA) approval for the P‐ARTTM software system, which is a critical part of P‐CURE’s imaging, positioning, and treatment adaptation systems. As a result of P‐CURE’s developments, the cost to develop and equip proton therapy centers could be reduced by approximately 65 percent.

P‐CURE’s system is an imaging‐based, accelerator‐complementary, treatment platform. The platform comprises a paradigm‐shifting fully‐integrated combination of patient positioning, imaging, and data processing components. This combination of imaging, positioning and delivery, combined with P‐CURE’S semi‐automatic adaptive approach, allows for reduced cost, better efficiency and enhanced patient care. The first clinical site is currently being installed at a world‐renowned medical center in the United States.

The P‐CURE solution can be connected to any accelerator and fixed beam‐line. In addition to everything that current gantry systems can offer, P‐CURE offers the advantages of substantially reduced cost, increased capacity for real‐time imaging, and increased efficiency. The P‐CURE system is capable of performing the entire proton therapy treatment course for both scanning and scattering beam configurations.

The historic challenge of radiation therapy has been to balance the delivery of cancer destroying dose distribution with the need to spare healthy tissues and organs. The use of proton beams enables radiation oncologists to deliver higher radiation doses to neutralize cancers while sparing surrounding normal tissues. By minimizing virtually all treatment related side effects, proton therapy removes the fear of treatment, therefore encouraging earlier patient testing. Proton therapy is minimally invasive; recovery is enhanced and patients retain full quality of life after recovery.

P‐CURE is an Israel‐based medical device company focusing on advanced radiation therapy innovations, and the P‐ARTTM system specifically maximizes the benefits of proton therapy while significantly reducing the equipment and development costs of a proton center.

The higher cost of equipping and developing a proton center is the most significant limiting factor to expanding the availability proton therapy. Currently, the cost of a full service proton center in the United States exceeds $150 million. The Hampton University Proton Therapy Institute in Hampton, VA, scheduled to open later this year, has reported a building and equipment cost of approximately $225 million.

The P‐CURE solution for medical centers contemplating building a proton therapy center for the treatment of cancer and other diseases is dramatic. Currently, typical centers cost between $150 million and $200+ million. The P‐CURE solution would reduce these to approximately $50 million, while including breakthrough capabilities to increase treatment accuracy and efficiency.In the US, proton therapy is covered by Medicare and most insurance carriers for treatment to over 30 cancer sites, including head, neck, spinal, lung, breast, abdominal, prostate and all other non‐metastasized cancers.

See the full press release click here.  Please visit P-Cure’s new website at www.P-Cure.com for more information on the company, its technology and its effect on the proton industry. 

 
Spare Backup Embeds Catch Media's Play Anywhere(R) Platform to Provide Users With Seamless Access to Their Music Collections PDF Print E-mail

Play your music collection when and where you want to

Platform to be embedded within Spare Backup data-backup products

PALM DESERT, Calif., June 8 /PRNewswire-FirstCall/ -- Spare Backup (OTC Bulletin Board: SPBU) today announces that it has partnered with Catch Media Inc. to embed Catch Media's Play Anywhere® platform within its current data-backup products.  This new strategic agreement will enable Spare Backup customers to access their already 'backed-up' music collections legally and effortlessly from their mobile phones wherever they are.

Catch Media's Play Anywhere® platform provides total convenience to the consumer allowing them to enjoy their music on their mobile device and on the web. Backed by licenses from major and independent record labels, Play Anywhere® offers consumers for the first time a legal and simple way to enjoy their music collection seamlessly across devices.

"Cery Perle, CEO of Spare Backup explains, "This is a very compelling new offering from us and will be extremely useful to our customers.  Once we have backed up and secured a user's data, people will be able to pull their favourite music out of the 'cloud' and have access to their content on their cell phone wherever they are.  This adds a whole new dimension to data backup and storage as not only is a users content safely secured at another location from their home or office, this added value will enable them to gain access to their content when they are away on vacation or even during down time during the day.

"Adding the functionality of music anywhere to data-backup is a logical step for us and also eliminates the need for users to carry multiple devices to access their music content. We are very pleased to be entering into an agreement with Catch Media and look forward to bringing other leading services to market with the company soon."

"We are excited to be working with Spare Backup to offer consumers the best of both worlds – the safety and security of backed up files with the ease and portability of their music collections. Catch Media wants to provide the same convenience and ease that consumers have come to expect when accessing their money from ATM machines. Just as consumers expect to be able to get their money when and where they want, consumers also want to be able to enjoy their music when and where they want, and by partnering with Spare Backup, we are excited to be able to provide this solution to consumers. We think Spare Backup is an ideal partner for us and are looking forward to working with the company on what we are convinced will be the first of many interesting announcements this year," commented Yaacov Ben-Yaacov, CEO of Catch Media Inc.

About Spare Backup, Inc.:

Spare Backup, Inc. specializes in helping consumers, small office/home office users and small to mid-sized businesses protect their computer data quickly, automatically and cost-effectively. The company's flagship Spare Backup product is the first totally automated online backup service that intelligently selects, secures and stores files without any user intervention, automatically backing up documents, email, music, photos and other PC files on a continuous basis or according to the schedule of the user's choice. The company recently has launched a suite of services in consumer cloud computing. The company is headquartered in Palm Desert, California

About Catch Media Inc.:

Catch Media has developed Play Anywhere® a business-to-business registry, routing, tracking and clearinghouse platform. Developed by digital pioneers who brought the convenience of mass market photo sharing to the Internet. Play Anywhere® provides convenience for the consumer and profitability to industry partners. With key relationships with the major and independent record labels as well as backing by leading broadcast companies and Hollywood talent agencies, Catch Media will begin a global rollout of the Play Anywhere® platform in mid 2010.

Safe Harbor Statement:

The Private Securities Litigation Reform Act of 1995 provides a safe harbor for forward-looking information made on the company's behalf. All statements, other than statements of historical facts, which address the company's expectations of sources of capital or which express the company's expectation for the future with respect to financial performance or operating strategies can be identified as forward-looking statements. Such statements made by the company are based on knowledge of the environment in which it operates, but because of the possibility of unknown factors, as well as other factors beyond the control of the company, actual results may differ materially from the expectations expressed in the forward-looking statement. An investment in our common stock involves a significant degree of risk. You should not invest in our common stock unless you can afford to lose your entire investment. You should consider carefully all risk factors and other information in our annual report and quarterly filings before deciding to invest in our common stock. If any of the following risks and uncertainties develops into actual events, our business, financial condition or results of operations could be materially adversely affected and you could lose your entire investment in our company.

For additional information, visit http://www.sparebackup.com. For investor relations, please contact our investor relations department at 760-779-0251 Ext. 224 or This e-mail address is being protected from spambots. You need JavaScript enabled to view it .

 

SOURCE Spare Backup, Inc.

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USA Hockey Takes Gold at Brain Fitness Innovation Awards; Allstate & Nationwide Mutual Insurance Runners-Up PDF Print E-mail

SAN FRANCISCO, May 24 /PRNewswire/ -- The USA Hockey National Team Development Program (NTDP) flexed its brain muscle by taking the top medal in SharpBrains first annual Brain Fitness Innovation Awards.

Designed to foster innovation and best practice sharing, the Awards celebrate outstanding pioneers applying neuroplasticity-based research and tools in the 'real world.' Put on by independent market research firm SharpBrains of San Francisco, the Awards recognize organizations devising and implementing results-oriented, scalable initiatives demonstrating commitment to the brain fitness of organization clients, members, patients, students or employees -- and showcase innovative uses of non-invasive tools to improve cognitive and emotional functions.

The podium's top position went to USA Hockey's NTDP, a full-time development program aimed at preparing student-athletes for participation on the US National Under-18 and Under-17 Teams, for its innovative cognitive training system designed with the help of Applied Cognitive Engineering (ACE) and the BIRD Foundation to help hockey players develop perception and decision-making skills. More than two years in the making and $2 million to produce, the Hockey IntelliGym offers players a video-game-like training environment to enhance 'hockey-sense' -- the information gathered from surroundings to make and execute playing decisions on-ice. According to statistics, IntelliGym training helped NTDP teams win more games than non-trained teams.

Judges selected the entry for its inspiring team approach -- an intersection between specialist, coach and player. To adapt such a program and demonstrate its impact on real-life performance, they felt, opened new opportunities for extension to other sports and everyday life.

"We're extremely honored that the Hockey IntelliGym is being recognized with this prestigious award," said Dave Ogrean, executive director of USA Hockey. "Together with ACE and the BIRD Foundation, we're proud to have developed what is a truly innovative training product that helps enhance the decision-making  skills of our athletes."

Entries from Allstate and Nationwide Mutual Insurance rounded out the competition's other top-performers. Nationwide Mutual Insurance's 'Healthy Holiday Challenge' offered a Web based tool -- MyBrainSolutions -- to help employees enhance positivity, emotional resilience and deal with others more effectively -- all key elements to productivity. In Pennsylvania, Allstate invited selected drivers, 50 years and older, to help validate the impact targeted cognitive training such as Posit Science InSight can have on driving safety in an effort to prevent injuries, save lives, enable older people to maintain their independence longer and provide peace of mind to adult children faced with difficult decisions as parents age.

The remaining finalists included:

  • AAA Foundation for Traffic Safety
  • Arrowsmith School
  • Mental Health Association of Rockland County
  • Oakland Unified School District
  • Saint Luke's Brain and Stroke Institute
  • SCAN Health Plan
  • University Behavioral HealthCare/University of Medicine & Dentistry of New Jersey

In its first year, the competition showed considerable promise with 40 entries from prestigious organizations and companies around the world. "We're delighted to have so many entries which showcase that brain fitness is for everyone at any age," said SharpBrains' CEO and Co-Founder Alvaro Fernandez. "The brain fitness field is still in its infancy but given today's longer life spans and the accompanying desire to make those years healthy and productive, we believe it's important to recognize those organizations pioneering the way and adding to collective learning."

A full 200+ page market report detailing all ten finalist case studies in the context of overall research and market trends will be available next month. Reporters interested in covering the report, please send an email to: ( This e-mail address is being protected from spambots. You need JavaScript enabled to view it ).

A press kit for the Awards is available at: (http://www.sharpbrains.com/innovation-awards/).

About SharpBrains (www.sharpbrains.com)

SharpBrains is an independent market research firm and think tank covering the emerging brain fitness market. Its flagship industry report The State of the Brain Fitness Software Market and consumer guide The SharpBrains Guide to Brain Fitness help decision makers and consumers navigate the emerging brain fitness field based on evidence-based information and independent analysis. The organization also hosts the 3-day online global and virtual SharpBrains Summit, a first of its kind conference, engaging professionals across the globe on the state of cognitive fitness research, technology and market trends. SharpBrains.com, the firm's educational blog and website, is a member of the Scientific American Partner Network.

 

SOURCE SharpBrains

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Israel enters into OECD PDF Print E-mail

May 10, 2010

Israel has been accepted into the prestigous OECD now becoming its 32nd member.  This represents a major validation of all of Israel's hard work over the last many years improving its policies, financial infrastructure and business environment.  As investors in Israel's economy, participation in the OECD creates opportunities and reduces barriers that may had once existed.  We are very excited as we enter into this new economic era for Israel and have the confidence that OECD membership will enable Israel's capabilities to be more broadly appreciated.

For Jerusalem Post article click here: http://www.jpost.com/Business/BusinessNews/Article.aspx?id=175158

 

 
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